#include <ZoneScript.h>
Definition at line 42 of file ZoneScript.h.
◆ ControlZoneHandler() [1/3]
ControlZoneHandler::ControlZoneHandler |
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explicitdefault |
◆ ControlZoneHandler() [2/3]
◆ ControlZoneHandler() [3/3]
◆ ~ControlZoneHandler()
ControlZoneHandler::~ControlZoneHandler |
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virtualdefault |
◆ HandleCaptureEventAlliance()
virtual void ControlZoneHandler::HandleCaptureEventAlliance |
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GameObject * |
controlZone | ) |
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inlinevirtual |
◆ HandleCaptureEventHorde()
virtual void ControlZoneHandler::HandleCaptureEventHorde |
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GameObject * |
controlZone | ) |
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inlinevirtual |
◆ HandleContestedEventAlliance()
virtual void ControlZoneHandler::HandleContestedEventAlliance |
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GameObject * |
controlZone | ) |
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inlinevirtual |
◆ HandleContestedEventHorde()
virtual void ControlZoneHandler::HandleContestedEventHorde |
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GameObject * |
controlZone | ) |
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inlinevirtual |
◆ HandleNeutralEvent()
virtual void ControlZoneHandler::HandleNeutralEvent |
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GameObject * |
controlZone | ) |
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inlinevirtual |
◆ HandleNeutralEventAlliance()
virtual void ControlZoneHandler::HandleNeutralEventAlliance |
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GameObject * |
controlZone | ) |
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inlinevirtual |
◆ HandleNeutralEventHorde()
virtual void ControlZoneHandler::HandleNeutralEventHorde |
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GameObject * |
controlZone | ) |
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inlinevirtual |
◆ HandleProgressEventAlliance()
virtual void ControlZoneHandler::HandleProgressEventAlliance |
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GameObject * |
controlZone | ) |
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inlinevirtual |
◆ HandleProgressEventHorde()
virtual void ControlZoneHandler::HandleProgressEventHorde |
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GameObject * |
controlZone | ) |
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inlinevirtual |
◆ operator=() [1/2]
◆ operator=() [2/2]
The documentation for this class was generated from the following files: