TrinityCore
ControlZoneHandler Class Reference

#include <ZoneScript.h>

+ Inheritance diagram for ControlZoneHandler:

Public Member Functions

 ControlZoneHandler ()
 
 ControlZoneHandler (ControlZoneHandler const &right)
 
 ControlZoneHandler (ControlZoneHandler &&right) noexcept
 
ControlZoneHandleroperator= (ControlZoneHandler const &right)
 
ControlZoneHandleroperator= (ControlZoneHandler &&right) noexcept
 
virtual ~ControlZoneHandler ()
 
virtual void HandleCaptureEventHorde (GameObject *controlZone)
 
virtual void HandleCaptureEventAlliance (GameObject *controlZone)
 
virtual void HandleContestedEventHorde (GameObject *controlZone)
 
virtual void HandleContestedEventAlliance (GameObject *controlZone)
 
virtual void HandleProgressEventHorde (GameObject *controlZone)
 
virtual void HandleProgressEventAlliance (GameObject *controlZone)
 
virtual void HandleNeutralEventHorde (GameObject *controlZone)
 
virtual void HandleNeutralEventAlliance (GameObject *controlZone)
 
virtual void HandleNeutralEvent (GameObject *controlZone)
 

Detailed Description

Definition at line 42 of file ZoneScript.h.

Constructor & Destructor Documentation

◆ ControlZoneHandler() [1/3]

ControlZoneHandler::ControlZoneHandler ( )
explicitdefault

◆ ControlZoneHandler() [2/3]

ControlZoneHandler::ControlZoneHandler ( ControlZoneHandler const &  right)
default

◆ ControlZoneHandler() [3/3]

ControlZoneHandler::ControlZoneHandler ( ControlZoneHandler &&  right)
defaultnoexcept

◆ ~ControlZoneHandler()

ControlZoneHandler::~ControlZoneHandler ( )
virtualdefault

Member Function Documentation

◆ HandleCaptureEventAlliance()

virtual void ControlZoneHandler::HandleCaptureEventAlliance ( GameObject controlZone)
inlinevirtual

Reimplemented in NAControlZoneHandler.

Definition at line 53 of file ZoneScript.h.

+ Here is the caller graph for this function:

◆ HandleCaptureEventHorde()

virtual void ControlZoneHandler::HandleCaptureEventHorde ( GameObject controlZone)
inlinevirtual

Reimplemented in NAControlZoneHandler.

Definition at line 52 of file ZoneScript.h.

+ Here is the caller graph for this function:

◆ HandleContestedEventAlliance()

virtual void ControlZoneHandler::HandleContestedEventAlliance ( GameObject controlZone)
inlinevirtual

Reimplemented in TolBaradCapturePoint, WintergraspCapturePoint, and NAControlZoneHandler.

Definition at line 55 of file ZoneScript.h.

+ Here is the caller graph for this function:

◆ HandleContestedEventHorde()

virtual void ControlZoneHandler::HandleContestedEventHorde ( GameObject controlZone)
inlinevirtual

Reimplemented in TolBaradCapturePoint, WintergraspCapturePoint, and NAControlZoneHandler.

Definition at line 54 of file ZoneScript.h.

+ Here is the caller graph for this function:

◆ HandleNeutralEvent()

virtual void ControlZoneHandler::HandleNeutralEvent ( GameObject controlZone)
inlinevirtual

Reimplemented in TolBaradCapturePoint, HPControlZoneHandler, NAControlZoneHandler, TFControlZoneHandler, and ZMControlZoneHandler.

Definition at line 60 of file ZoneScript.h.

+ Here is the caller graph for this function:

◆ HandleNeutralEventAlliance()

virtual void ControlZoneHandler::HandleNeutralEventAlliance ( GameObject controlZone)
inlinevirtual

Reimplemented in TolBaradCapturePoint, HPControlZoneHandler, NAControlZoneHandler, TFControlZoneHandler, and ZMControlZoneHandler.

Definition at line 59 of file ZoneScript.h.

+ Here is the caller graph for this function:

◆ HandleNeutralEventHorde()

virtual void ControlZoneHandler::HandleNeutralEventHorde ( GameObject controlZone)
inlinevirtual

Reimplemented in TolBaradCapturePoint, HPControlZoneHandler, NAControlZoneHandler, TFControlZoneHandler, and ZMControlZoneHandler.

Definition at line 58 of file ZoneScript.h.

+ Here is the caller graph for this function:

◆ HandleProgressEventAlliance()

virtual void ControlZoneHandler::HandleProgressEventAlliance ( GameObject controlZone)
inlinevirtual

Reimplemented in TolBaradCapturePoint, WintergraspCapturePoint, HPControlZoneHandler, NAControlZoneHandler, TFControlZoneHandler, and ZMControlZoneHandler.

Definition at line 57 of file ZoneScript.h.

+ Here is the caller graph for this function:

◆ HandleProgressEventHorde()

virtual void ControlZoneHandler::HandleProgressEventHorde ( GameObject controlZone)
inlinevirtual

Reimplemented in TolBaradCapturePoint, WintergraspCapturePoint, HPControlZoneHandler, NAControlZoneHandler, TFControlZoneHandler, and ZMControlZoneHandler.

Definition at line 56 of file ZoneScript.h.

+ Here is the caller graph for this function:

◆ operator=() [1/2]

ControlZoneHandler & ControlZoneHandler::operator= ( ControlZoneHandler &&  right)
defaultnoexcept

◆ operator=() [2/2]

ControlZoneHandler & ControlZoneHandler::operator= ( ControlZoneHandler const &  right)
default

The documentation for this class was generated from the following files: