TrinityCore
Loading...
Searching...
No Matches
SmartScene Class Reference
+ Inheritance diagram for SmartScene:

Public Member Functions

 SmartScene ()
 
void OnSceneStart (Player *player, uint32, SceneTemplate const *sceneTemplate) override
 
void OnSceneTriggerEvent (Player *player, uint32, SceneTemplate const *sceneTemplate, std::string const &triggerName) override
 
void OnSceneCancel (Player *player, uint32, SceneTemplate const *sceneTemplate) override
 
void OnSceneComplete (Player *player, uint32, SceneTemplate const *sceneTemplate) override
 
- Public Member Functions inherited from SceneScript
 ~SceneScript ()
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from SceneScript
 SceneScript (char const *name) noexcept
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name) noexcept
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 1177 of file SmartAI.cpp.

Constructor & Destructor Documentation

◆ SmartScene()

SmartScene::SmartScene ( )
inline

Definition at line 1180 of file SmartAI.cpp.

Member Function Documentation

◆ OnSceneCancel()

void SmartScene::OnSceneCancel ( Player player,
uint32  ,
SceneTemplate const *  sceneTemplate 
)
inlineoverridevirtual

Reimplemented from SceneScript.

Definition at line 1196 of file SmartAI.cpp.

+ Here is the call graph for this function:

◆ OnSceneComplete()

void SmartScene::OnSceneComplete ( Player player,
uint32  ,
SceneTemplate const *  sceneTemplate 
)
inlineoverridevirtual

Reimplemented from SceneScript.

Definition at line 1203 of file SmartAI.cpp.

+ Here is the call graph for this function:

◆ OnSceneStart()

void SmartScene::OnSceneStart ( Player player,
uint32  ,
SceneTemplate const *  sceneTemplate 
)
inlineoverridevirtual

Reimplemented from SceneScript.

Definition at line 1182 of file SmartAI.cpp.

+ Here is the call graph for this function:

◆ OnSceneTriggerEvent()

void SmartScene::OnSceneTriggerEvent ( Player player,
uint32  ,
SceneTemplate const *  sceneTemplate,
std::string const &  triggerName 
)
inlineoverridevirtual

Reimplemented from SceneScript.

Definition at line 1189 of file SmartAI.cpp.

+ Here is the call graph for this function:

The documentation for this class was generated from the following file: