#include <DB2Structure.h>
Definition at line 3009 of file DB2Structure.h.
◆ GetDifficultyID()
| Difficulty MapDifficultyEntry::GetDifficultyID |
( |
| ) |
const |
|
inline |
◆ GetFlags()
◆ GetRaidDuration()
| uint32 MapDifficultyEntry::GetRaidDuration |
( |
| ) |
const |
|
inline |
◆ HasResetSchedule()
| bool MapDifficultyEntry::HasResetSchedule |
( |
| ) |
const |
|
inline |
◆ IsExtendable()
| bool MapDifficultyEntry::IsExtendable |
( |
| ) |
const |
|
inline |
◆ IsRestoringDungeonState()
| bool MapDifficultyEntry::IsRestoringDungeonState |
( |
| ) |
const |
|
inline |
◆ IsUsingEncounterLocks()
| bool MapDifficultyEntry::IsUsingEncounterLocks |
( |
| ) |
const |
|
inline |
◆ ContentTuningID
| int32 MapDifficultyEntry::ContentTuningID |
◆ DifficultyID
| int16 MapDifficultyEntry::DifficultyID |
◆ Flags
| int32 MapDifficultyEntry::Flags |
◆ ID
◆ ItemContext
| uint8 MapDifficultyEntry::ItemContext |
◆ ItemContextPickerID
| int32 MapDifficultyEntry::ItemContextPickerID |
◆ LockID
| int32 MapDifficultyEntry::LockID |
◆ MapID
| uint32 MapDifficultyEntry::MapID |
◆ MaxPlayers
| int32 MapDifficultyEntry::MaxPlayers |
◆ Message
◆ ResetInterval
| uint8 MapDifficultyEntry::ResetInterval |
◆ WorldStateExpressionID
| int32 MapDifficultyEntry::WorldStateExpressionID |
The documentation for this struct was generated from the following file: