#include <DB2Structure.h>
Definition at line 2862 of file DB2Structure.h.
◆ GetFlags()
◆ GetRaidDuration()
uint32 MapDifficultyEntry::GetRaidDuration |
( |
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const |
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inline |
◆ HasResetSchedule()
bool MapDifficultyEntry::HasResetSchedule |
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const |
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inline |
◆ IsExtendable()
bool MapDifficultyEntry::IsExtendable |
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const |
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inline |
◆ IsRestoringDungeonState()
bool MapDifficultyEntry::IsRestoringDungeonState |
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const |
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inline |
◆ IsUsingEncounterLocks()
bool MapDifficultyEntry::IsUsingEncounterLocks |
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const |
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inline |
◆ ContentTuningID
int32 MapDifficultyEntry::ContentTuningID |
◆ DifficultyID
int32 MapDifficultyEntry::DifficultyID |
◆ Flags
int32 MapDifficultyEntry::Flags |
◆ ID
◆ ItemContext
uint8 MapDifficultyEntry::ItemContext |
◆ ItemContextPickerID
int32 MapDifficultyEntry::ItemContextPickerID |
◆ LockID
int32 MapDifficultyEntry::LockID |
◆ MapID
uint32 MapDifficultyEntry::MapID |
◆ MaxPlayers
int32 MapDifficultyEntry::MaxPlayers |
◆ Message
◆ ResetInterval
uint8 MapDifficultyEntry::ResetInterval |
◆ WorldStateExpressionID
int32 MapDifficultyEntry::WorldStateExpressionID |
The documentation for this struct was generated from the following file: