TrinityCore
boss_flamegor.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackwing_lair.h"
20#include "ScriptedCreature.h"
21
23{
25};
26
28{
31 SPELL_FRENZY = 23342 //This spell periodically triggers fire nova
32};
33
35{
38 EVENT_FRENZY = 3
39};
40
41struct boss_flamegor : public BossAI
42{
43 boss_flamegor(Creature* creature) : BossAI(creature, DATA_FLAMEGOR) { }
44
45 void JustEngagedWith(Unit* who) override
46 {
48
52 }
53
54 void UpdateAI(uint32 diff) override
55 {
56 if (!UpdateVictim())
57 return;
58
59 events.Update(diff);
60
62 return;
63
64 while (uint32 eventId = events.ExecuteEvent())
65 {
66 switch (eventId)
67 {
71 break;
74 if (GetThreat(me->GetVictim()))
77 break;
78 case EVENT_FRENZY:
82 break;
83 }
84
86 return;
87 }
88 }
89};
90
92{
94}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
#define RegisterBlackwingLairCreatureAI(ai_name)
@ DATA_FLAMEGOR
@ EMOTE_FRENZY
@ SPELL_FRENZY
@ SPELL_SHADOWFLAME
@ SPELL_WINGBUFFET
void AddSC_boss_flamegor()
@ EVENT_WINGBUFFET
@ EVENT_FRENZY
@ EVENT_SHADOWFLAME
void JustEngagedWith(Unit *who) override
EventMap events
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
Unit * GetVictim() const
Definition: Unit.h:715
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
float GetThreat(Unit const *victim, Unit const *who=nullptr)
void ModifyThreatByPercent(Unit *victim, int32 pct, Unit *who=nullptr)
void UpdateAI(uint32 diff) override
boss_flamegor(Creature *creature)
void JustEngagedWith(Unit *who) override