#define RegisterBlackwingLairCreatureAI(ai_name)
void AddSC_boss_flamegor()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
float GetThreat(Unit const *victim, Unit const *who=nullptr)
void ModifyThreatByPercent(Unit *victim, int32 pct, Unit *who=nullptr)
void UpdateAI(uint32 diff) override
boss_flamegor(Creature *creature)
void JustEngagedWith(Unit *who) override