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| player_overlord_brandAI (Player *player, ObjectGuid casterGUID) |
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void | DamageDealt (Unit *, uint32 &damage, DamageEffectType) override |
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void | HealDone (Unit *, uint32 &addHealth) override |
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void | UpdateAI (uint32) override |
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| PlayerAI (Player *player) |
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Creature * | GetCharmer () const |
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ChrSpecialization | GetSpec (Player const *who=nullptr) const |
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bool | IsHealer (Player const *who=nullptr) const |
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bool | IsRangedAttacker (Player const *who=nullptr) const |
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| UnitAI (Unit *unit) |
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virtual | ~UnitAI () |
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virtual bool | CanAIAttack (Unit const *) const |
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virtual void | AttackStart (Unit *victim) |
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virtual void | UpdateAI (uint32 diff)=0 |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | OnCharmed (bool isNew) |
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virtual void | DoAction (int32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | SetGUID (ObjectGuid const &, int32=0) |
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virtual ObjectGuid | GetGUID (int32=0) const |
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Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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template<class PREDICATE > |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
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void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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template<class PREDICATE > |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
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virtual void | JustEnteredCombat (Unit *) |
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virtual void | JustExitedCombat () |
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virtual void | OnDespawn () |
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virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
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virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
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virtual void | HealReceived (Unit *, uint32 &) |
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virtual void | HealDone (Unit *, uint32 &) |
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virtual void | SpellInterrupted (uint32, uint32) |
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void | AttackStartCaster (Unit *victim, float dist) |
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SpellCastResult | DoCast (uint32 spellId) |
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SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
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SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
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SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
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SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
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bool | DoSpellAttackIfReady (uint32 spellId) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual std::string | GetDebugInfo () const |
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