TrinityCore
boss_scourgelord_tyrannus.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "InstanceScript.h"
20#include "MotionMaster.h"
21#include "ObjectAccessor.h"
22#include "pit_of_saron.h"
23#include "Player.h"
24#include "PlayerAI.h"
25#include "ScriptedCreature.h"
26#include "SpellAuraEffects.h"
27#include "SpellScript.h"
28#include "TemporarySummon.h"
29#include "Vehicle.h"
30
32{
33 // Gorkun
37
38 // Tyrannus
51
52 // Jaina
56
57 // Sylvanas
60};
61
63{
71
74
77};
78
80{
85
86 // Rimefang
90
95};
96
98{
102 PHASE_OUTRO = 3
104
106{
111};
112
113#define GUID_HOARFROST 1
114
115static const Position rimefangPos[10] =
116{
117 {1017.299f, 168.9740f, 642.9259f, 0.000000f},
118 {1047.868f, 126.4931f, 665.0453f, 0.000000f},
119 {1069.828f, 138.3837f, 665.0453f, 0.000000f},
120 {1063.042f, 164.5174f, 665.0453f, 0.000000f},
121 {1031.158f, 195.1441f, 665.0453f, 0.000000f},
122 {1019.087f, 197.8038f, 665.0453f, 0.000000f},
123 {967.6233f, 168.9670f, 665.0453f, 0.000000f},
124 {969.1198f, 140.4722f, 665.0453f, 0.000000f},
125 {986.7153f, 141.6424f, 665.0453f, 0.000000f},
126 {1012.601f, 142.4965f, 665.0453f, 0.000000f},
127};
128
129static Position const miscPos = { 1018.376f, 167.2495f, 628.2811f, 0.000000f }; // tyrannus combat start position
130
131struct boss_tyrannus : public BossAI
132{
134 {
135 }
136
137 void InitializeAI() override
138 {
140 Reset();
141 else
143 }
144
145 void Reset() override
146 {
147 events.Reset();
152 }
153
155 {
157 }
158
159 void JustEngagedWith(Unit* /*who*/) override
160 {
162 }
163
164 void AttackStart(Unit* victim) override
165 {
167 return;
168
169 if (victim && me->Attack(victim, true) && !events.IsInPhase(PHASE_INTRO))
170 me->GetMotionMaster()->MoveChase(victim);
171 }
172
173 void EnterEvadeMode(EvadeReason /*why*/) override
174 {
176 if (Creature* rimefang = GetRimefang())
177 rimefang->AI()->EnterEvadeMode();
178
180 }
181
182 void KilledUnit(Unit* victim) override
183 {
184 if (victim->GetTypeId() == TYPEID_PLAYER)
185 Talk(SAY_SLAY);
186 }
187
188 void JustDied(Unit* /*killer*/) override
189 {
192
193 // Prevent corpse despawning
194 if (TempSummon* summ = me->ToTempSummon())
195 summ->SetTempSummonType(TEMPSUMMON_DEAD_DESPAWN);
196
197 // Stop combat for Rimefang
198 if (Creature* rimefang = GetRimefang())
199 rimefang->AI()->DoAction(ACTION_END_COMBAT);
200 }
201
202 void DoAction(int32 actionId) override
203 {
204 if (actionId == ACTION_START_INTRO)
205 {
213 }
214 }
215
216 void UpdateAI(uint32 diff) override
217 {
219 return;
220
221 events.Update(diff);
222
223 while (uint32 eventId = events.ExecuteEvent())
224 {
225 switch (eventId)
226 {
227 case EVENT_INTRO_1:
228 //Talk(SAY_GORKUN_INTRO_2, pGorkunOrVictus);
229 break;
230 case EVENT_INTRO_2:
232 break;
233 case EVENT_INTRO_3:
234 me->ExitVehicle();
236 break;
239 rimefang->AI()->DoAction(ACTION_START_RIMEFANG); //set rimefang also infight
248 break;
250 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
253 break;
257 break;
263 break;
266 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
267 {
268 Talk(SAY_MARK_RIMEFANG_2, target);
270 }
272 break;
273 }
274
276 return;
277 }
278 }
279};
280
282{
283 boss_rimefang(Creature* creature) : ScriptedAI(creature)
284 {
285 Initialize();
286 }
287
289 {
292 }
293
294 void Reset() override
295 {
296 _events.Reset();
298 Initialize();
299 me->SetCanFly(true);
302 }
303
304 void JustReachedHome() override
305 {
306 if (Vehicle* _vehicle = me->GetVehicleKit())
307 _vehicle->InstallAllAccessories(false);
308 }
309
310 void DoAction(int32 actionId) override
311 {
312 if (actionId == ACTION_START_RIMEFANG)
313 {
318 }
319 else if (actionId == ACTION_END_COMBAT)
321 }
322
323 void SetGUID(ObjectGuid const& guid, int32 id) override
324 {
325 if (id == GUID_HOARFROST)
326 {
329 }
330 }
331
332 void UpdateAI(uint32 diff) override
333 {
335 return;
336
337 _events.Update(diff);
338
339 while (uint32 eventId = _events.ExecuteEvent())
340 {
341 switch (eventId)
342 {
343 case EVENT_MOVE_NEXT:
344 if (_currentWaypoint >= 10 || _currentWaypoint == 0)
349 break;
350 case EVENT_ICY_BLAST:
352 DoCast(target, SPELL_ICY_BLAST);
354 break;
355 case EVENT_HOARFROST:
357 {
358 DoCast(target, SPELL_HOARFROST);
360 }
361 break;
362 default:
363 break;
364 }
365 }
366 }
367
368private:
372};
373
375{
376 public:
377 player_overlord_brandAI(Player* player, ObjectGuid casterGUID) : PlayerAI(player), _tyrannusGUID(casterGUID) { }
378
379 void DamageDealt(Unit* /*victim*/, uint32& damage, DamageEffectType /*damageType*/) override
380 {
382 if (Unit* victim = tyrannus->GetVictim())
383 {
385 args.SetOriginalCaster(tyrannus->GetGUID());
386 args.AddSpellBP0(damage);
388 }
389 }
390
391 void HealDone(Unit* /*target*/, uint32& addHealth) override
392 {
394 {
396 args.SetOriginalCaster(tyrannus->GetGUID());
397 args.AddSpellBP0(addHealth * 5.5f);
398 me->CastSpell(tyrannus, SPELL_OVERLORD_BRAND_HEAL, args);
399 }
400 }
401
402 void UpdateAI(uint32 /*diff*/) override { }
403
404 private:
406};
407
408// 69172 - Overlord's Brand
410{
411 bool Load() override
412 {
413 return GetCaster() && GetCaster()->GetEntry() == NPC_TYRANNUS;
414 }
415
416 void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
417 {
418 if (GetTarget()->GetTypeId() != TYPEID_PLAYER)
419 return;
420
421 Player* pTarget = GetTarget()->ToPlayer();
423 }
424
425 void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
426 {
427 if (GetTarget()->GetTypeId() != TYPEID_PLAYER)
428 return;
429
430 GetTarget()->PopAI();
431 }
432
433 void Register() override
434 {
437 }
438};
439
440// 69275 - Mark of Rimefang
442{
443 void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
444 {
445 Unit* caster = GetCaster();
446 if (!caster || caster->GetTypeId() != TYPEID_UNIT)
447 return;
448
449 if (InstanceScript* instance = caster->GetInstanceScript())
450 if (Creature* rimefang = ObjectAccessor::GetCreature(*caster, instance->GetGuidData(DATA_RIMEFANG)))
451 rimefang->AI()->SetGUID(GetTarget()->GetGUID(), GUID_HOARFROST);
452 }
453
454 void Register() override
455 {
457 }
458};
459
460// 69232 - Icy Blast
462{
463 bool Validate(SpellInfo const* /*spellInfo*/) override
464 {
466 }
467
469 {
470 PreventHitDefaultEffect(effIndex);
471 if (Position const* pos = GetHitDest())
472 if (TempSummon* summon = GetCaster()->SummonCreature(NPC_ICY_BLAST, *pos, TEMPSUMMON_TIMED_DESPAWN, 1min))
473 summon->CastSpell(summon, SPELL_ICY_BLAST_AURA, true);
474 }
475
476 void Register() override
477 {
479 }
480};
481
483{
484 public:
485 at_tyrannus_event_starter() : AreaTriggerScript("at_tyrannus_event_starter") { }
486
487 bool OnTrigger(Player* player, AreaTriggerEntry const* /*at*/) override
488 {
489 InstanceScript* instance = player->GetInstanceScript();
490 if (player->IsGameMaster() || !instance)
491 return false;
492
493 if (instance->GetBossState(DATA_TYRANNUS) != IN_PROGRESS && instance->GetBossState(DATA_TYRANNUS) != DONE)
494 if (Creature* tyrannus = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_TYRANNUS)))
495 {
496 tyrannus->AI()->DoAction(ACTION_START_INTRO);
497 return true;
498 }
499
500 return false;
501 }
502};
503
505{
512}
Actions
uint8_t uint8
Definition: Define.h:144
int32_t int32
Definition: Define.h:138
uint32_t uint32
Definition: Define.h:142
@ IN_PROGRESS
@ FAIL
@ DONE
@ NOT_STARTED
@ TEMPSUMMON_DEAD_DESPAWN
Definition: ObjectDefines.h:69
@ TEMPSUMMON_TIMED_DESPAWN
Definition: ObjectDefines.h:65
@ TYPEID_UNIT
Definition: ObjectGuid.h:40
@ TYPEID_PLAYER
Definition: ObjectGuid.h:41
Spells
Definition: PlayerAI.cpp:32
#define RegisterSpellScript(spell_script)
Definition: ScriptMgr.h:1369
SpellEffIndex
Definition: SharedDefines.h:29
@ EFFECT_1
Definition: SharedDefines.h:31
@ EFFECT_0
Definition: SharedDefines.h:30
@ SPELL_EFFECT_TRIGGER_MISSILE
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_DUMMY
@ TRIGGERED_FULL_MASK
Used when doing CastSpell with triggered == true.
Definition: SpellDefines.h:266
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:842
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:2029
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:2040
EvadeReason
Definition: UnitAICommon.h:30
@ REACT_PASSIVE
Definition: UnitDefines.h:506
@ REACT_AGGRESSIVE
Definition: UnitDefines.h:508
DamageEffectType
Definition: UnitDefines.h:131
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:145
@ UNIT_STATE_CASTING
Definition: Unit.h:270
#define GUID_HOARFROST
static const Position rimefangPos[10]
static Position const miscPos
@ SPELL_OVERLORD_BRAND_HEAL
@ SPELL_OVERLORD_BRAND_DAMAGE
@ SPELL_EJECT_ALL_PASSENGERS
@ SPELL_MARK_OF_RIMEFANG
void AddSC_boss_tyrannus()
@ EVENT_MARK_OF_RIMEFANG
Yells
HookList< EffectApplyHandler > AfterEffectRemove
Definition: SpellScript.h:2039
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:2028
Unit * GetCaster() const
Unit * GetTarget() const
ObjectGuid GetCasterGUID() const
InstanceScript *const instance
EventMap events
void DoZoneInCombat()
Definition: CreatureAI.h:161
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool _EnterEvadeMode(EvadeReason why=EvadeReason::Other)
Definition: CreatureAI.cpp:299
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
void SetReactState(ReactStates st)
Definition: Creature.h:160
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
Definition: Creature.cpp:2415
void ExitVehicle(Position const *exitPosition=nullptr) override
Definition: Creature.cpp:3676
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:217
void SetPhase(uint8 phase)
Definition: EventMap.cpp:28
void Reset()
Definition: EventMap.cpp:21
virtual bool SetBossState(uint32 id, EncounterState state)
virtual ObjectGuid GetGuidData(uint32 type) const override
EncounterState GetBossState(uint32 id) const
void MoveChase(Unit *target, Optional< ChaseRange > dist={}, Optional< ChaseAngle > angle={})
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={})
void Clear()
Definition: ObjectGuid.h:286
TypeID GetTypeId() const
Definition: Object.h:173
uint32 GetEntry() const
Definition: Object.h:161
static Player * ToPlayer(Object *o)
Definition: Object.h:213
Player *const me
Definition: PlayerAI.h:51
bool IsGameMaster() const
Definition: Player.h:1178
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:162
WorldLocation * GetHitDest() const
Unit * GetCaster() const
HookList< EffectHandler > OnEffectHit
Definition: SpellScript.h:839
void PreventHitDefaultEffect(SpellEffIndex effIndex)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
MotionMaster * GetMotionMaster()
Definition: Unit.h:1652
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:832
TempSummon * ToTempSummon()
Definition: Unit.h:1756
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:5670
bool PopAI()
Definition: Unit.cpp:9546
bool SetCanFly(bool enable)
Definition: Unit.cpp:12820
Unit * GetVictim() const
Definition: Unit.h:715
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:833
Vehicle * GetVehicleKit() const
Definition: Unit.h:1711
void PushAI(UnitAI *newAI)
Definition: Unit.cpp:9535
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:834
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1042
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition: Object.cpp:2896
virtual void DoAction(uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
Definition: ZoneScript.h:96
bool OnTrigger(Player *player, AreaTriggerEntry const *) override
void HealDone(Unit *, uint32 &addHealth) override
void DamageDealt(Unit *, uint32 &damage, DamageEffectType) override
player_overlord_brandAI(Player *player, ObjectGuid casterGUID)
void OnApply(AuraEffect const *, AuraEffectHandleModes)
void OnRemove(AuraEffect const *, AuraEffectHandleModes)
void OnApply(AuraEffect const *, AuraEffectHandleModes)
void HandleTriggerMissile(SpellEffIndex effIndex)
bool Validate(SpellInfo const *) override
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
#define RegisterPitOfSaronCreatureAI(ai_name)
Definition: pit_of_saron.h:132
@ DATA_RIMEFANG
Definition: pit_of_saron.h:37
@ DATA_TYRANNUS
Definition: pit_of_saron.h:34
@ NPC_ICY_BLAST
Definition: pit_of_saron.h:94
@ NPC_TYRANNUS
Definition: pit_of_saron.h:52
CastSpellExtraArgs & SetOriginalCaster(ObjectGuid const &guid)
Definition: SpellDefines.h:471
CastSpellExtraArgs & AddSpellBP0(int32 val)
Definition: SpellDefines.h:475
void SetGUID(ObjectGuid const &guid, int32 id) override
void JustReachedHome() override
boss_rimefang(Creature *creature)
void DoAction(int32 actionId) override
void UpdateAI(uint32 diff) override
void EnterEvadeMode(EvadeReason) override
void AttackStart(Unit *victim) override
== Triggered Actions Requested ==================
boss_tyrannus(Creature *creature)
void InitializeAI() override
void DoAction(int32 actionId) override
void JustEngagedWith(Unit *) override
void UpdateAI(uint32 diff) override
void KilledUnit(Unit *victim) override
void JustDied(Unit *) override