TrinityCore
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#include "AreaBoundary.h"
#include "InstanceScript.h"
#include "ScriptMgr.h"
#include "azure_vault.h"
Go to the source code of this file.
Classes | |
class | instance_azure_vault |
struct | instance_azure_vault::instance_azure_vault_InstanceMapScript |
Functions | |
void | AddSC_instance_azure_vault () |
Variables | |
BossBoundaryData const | boundaries |
ObjectData const | creatureData [] |
DoorData const | doorData [] |
DungeonEncounterData const | encounters [] |
void AddSC_instance_azure_vault | ( | ) |
Definition at line 105 of file instance_azure_vault.cpp.
BossBoundaryData const boundaries |
Definition at line 23 of file instance_azure_vault.cpp.
ObjectData const creatureData[] |
Definition at line 28 of file instance_azure_vault.cpp.
DoorData const doorData[] |
Definition at line 37 of file instance_azure_vault.cpp.
DungeonEncounterData const encounters[] |
Definition at line 44 of file instance_azure_vault.cpp.