uint32 const EncounterCount
ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
static ObjectGuid const Empty
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_the_botanica()
DungeonEncounterData const encounters[]
bool SetBossState(uint32 type, EncounterState state) override
ObjectGuid HighBotanistFreywinnGUID
ObjectGuid ThorngrinTheTenderGUID
void OnCreatureCreate(Creature *creature) override
ObjectGuid WarpSplinterGUID
ObjectGuid GetGuidData(uint32 type) const override
ObjectGuid CommanderSarannisGUID
instance_the_botanica_InstanceMapScript(InstanceMap *map)
@ NPC_HIGH_BOTANIST_FREYWINN
@ NPC_THORNGRIN_THE_TENDER
@ DATA_COMMANDER_SARANNIS
@ DATA_HIGH_BOTANIST_FREYWINN
@ DATA_THORNGRIN_THE_TENDER
#define BotanicaScriptName