uint32 const EncounterCount
void SetBossNumber(uint32 number)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_the_botanica()
DungeonEncounterData const encounters[]
instance_the_botanica_InstanceMapScript(InstanceMap *map)
@ DATA_COMMANDER_SARANNIS
@ DATA_HIGH_BOTANIST_FREYWINN
@ DATA_THORNGRIN_THE_TENDER
#define BotanicaScriptName