TrinityCore
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instance_gruuls_lair.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "Creature.h"
20#include "gruuls_lair.h"
21#include "InstanceScript.h"
22
28
29static constexpr ObjectData creatureData[] =
30{
32};
33
34static constexpr DungeonEncounterData encounters[] =
35{
36 { DATA_MAULGAR, {{ 649 }} },
37 { DATA_GRUUL, {{ 650 }} }
38};
39
41{
42 public:
44
46 {
55
56 void OnCreatureCreate(Creature* creature) override
57 {
59
60 switch (creature->GetEntry())
61 {
63 MaulgarOgreSpawnId[0] = creature->GetSpawnId();
64 break;
66 MaulgarOgreSpawnId[1] = creature->GetSpawnId();
67 break;
69 MaulgarOgreSpawnId[2] = creature->GetSpawnId();
70 break;
72 MaulgarOgreSpawnId[3] = creature->GetSpawnId();
73 break;
74 default:
75 break;
76 }
77 }
78
79 uint64 GetData64(uint32 type) const override
80 {
81 switch (type)
82 {
84 return MaulgarOgreSpawnId[0];
86 return MaulgarOgreSpawnId[1];
88 return MaulgarOgreSpawnId[2];
90 return MaulgarOgreSpawnId[3];
91 default:
92 break;
93 }
94
95 return InstanceScript::GetData64(type);
96 }
97
98 protected:
100 };
101
103 {
105 }
106};
107
uint64_t uint64
Definition Define.h:153
uint32_t uint32
Definition Define.h:154
#define DataHeader
uint32 const EncounterCount
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:110
void SetBossNumber(uint32 number)
virtual void OnCreatureCreate(Creature *creature) override
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
uint64 LowType
Definition ObjectGuid.h:321
uint32 GetEntry() const
Definition Object.h:89
virtual uint64 GetData64(uint32) const
Definition ZoneScript.h:95
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ NPC_MAULGAR
Definition gruuls_lair.h:44
@ NPC_KROSH_FIREHAND
Definition gruuls_lair.h:45
@ NPC_KIGGLER_THE_CRAZED
Definition gruuls_lair.h:47
@ NPC_OLM_THE_SUMMONER
Definition gruuls_lair.h:46
@ NPC_BLINDEYE_THE_SEER
Definition gruuls_lair.h:48
#define GLScriptName
Definition gruuls_lair.h:23
@ GO_GRUUL_DOOR
Definition gruuls_lair.h:54
@ GO_MAULGAR_DOOR
Definition gruuls_lair.h:53
@ DATA_BLINDEYE_THE_SEER
Definition gruuls_lair.h:39
@ DATA_KIGGLER_THE_CRAZED
Definition gruuls_lair.h:38
@ DATA_OLM_THE_SUMMONER
Definition gruuls_lair.h:37
@ DATA_KROSH_FIREHAND
Definition gruuls_lair.h:36
@ DATA_GRUUL
Definition gruuls_lair.h:31
@ DATA_MAULGAR
Definition gruuls_lair.h:30
static constexpr ObjectData creatureData[]
void AddSC_instance_gruuls_lair()
static constexpr DoorData doorData[]
static constexpr DungeonEncounterData encounters[]