![]() |
TrinityCore
|
#include "Define.h"#include <G3D/AABox.h>#include <G3D/Matrix3.h>#include <G3D/Quat.h>#include <G3D/Ray.h>#include <G3D/Vector3.h>#include <memory>
Include dependency graph for GameObjectModel.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | GameObjectModelOwnerBase |
| class | GameObjectModel |
Namespaces | |
| namespace | VMAP |
Functions | |
| TC_COMMON_API bool | LoadGameObjectModelList (std::string const &dataPath) |
| TC_COMMON_API bool LoadGameObjectModelList | ( | std::string const & | dataPath | ) |
Definition at line 45 of file GameObjectModel.cpp.
Here is the call graph for this function:
Here is the caller graph for this function: