TrinityCore
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#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include "Define.h"
#include <memory>
Go to the source code of this file.
Classes | |
class | GameObjectModelOwnerBase |
class | GameObjectModel |
Namespaces | |
namespace | G3D |
namespace | VMAP |
Functions | |
TC_COMMON_API bool | LoadGameObjectModelList (std::string const &dataPath) |
TC_COMMON_API bool LoadGameObjectModelList | ( | std::string const & | dataPath | ) |
Definition at line 45 of file GameObjectModel.cpp.