uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
constexpr char const * GBTScriptName
@ BOSS_DRAHGA_SHADOWBURNER
@ BOSS_FORGEMASTER_THRONGUS
@ NPC_FORGEMASTER_THRONGUS
@ NPC_DRAHGA_SHADOWBURNER
static constexpr ObjectData creatureData[]
void AddSC_instance_grim_batol()
static constexpr DungeonEncounterData encounters[]
instance_grim_batol_InstanceMapScript(InstanceMap *map)