uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
constexpr char const * GBTScriptName
@ BOSS_DRAHGA_SHADOWBURNER
@ BOSS_FORGEMASTER_THRONGUS
@ NPC_FORGEMASTER_THRONGUS
@ NPC_DRAHGA_SHADOWBURNER
void AddSC_instance_grim_batol()
ObjectData const creatureData[]
DungeonEncounterData const encounters[]
instance_grim_batol_InstanceMapScript(InstanceMap *map)