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TrinityCore
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Classes | |
| struct | PermissibleOrderPred |
Functions | |
| template<class T , class Value > | |
| int32 | GetPermitFor (T const *obj, Value const &value) |
| template<class AI , class T > | |
| FactoryHolder< AI, T > const * | SelectFactory (T const *obj) |
| CreatureAI * | SelectAI (Creature *creature) |
| uint32 | GetSelectedAIId (Creature const *creature) |
| MovementGenerator * | SelectMovementGenerator (Unit *unit) |
| GameObjectAI * | SelectGameObjectAI (GameObject *go) |
| uint32 | GetSelectedAIId (GameObject const *go) |
| static uint32 | GetNullAreaTriggerAIScriptId () |
| AreaTriggerAI * | SelectAreaTriggerAI (AreaTrigger *at) |
| uint32 | GetSelectedAIId (AreaTrigger const *at) |
| static uint32 | GetNullConversationAIScriptId () |
| ConversationAI * | SelectConversationAI (Conversation *conversation) |
| uint32 | GetSelectedAIId (Conversation const *conversation) |
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inline |
Definition at line 39 of file CreatureAISelector.cpp.
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Here is the caller graph for this function:| TC_GAME_API uint32 FactorySelector::GetSelectedAIId | ( | AreaTrigger const * | at | ) |
| TC_GAME_API uint32 FactorySelector::GetSelectedAIId | ( | Conversation const * | conversation | ) |
| TC_GAME_API uint32 FactorySelector::GetSelectedAIId | ( | Creature const * | creature | ) |
Definition at line 107 of file CreatureAISelector.cpp.
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Here is the caller graph for this function:| TC_GAME_API uint32 FactorySelector::GetSelectedAIId | ( | GameObject const * | go | ) |
| TC_GAME_API CreatureAI * FactorySelector::SelectAI | ( | Creature * | creature | ) |
Definition at line 86 of file CreatureAISelector.cpp.
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Here is the caller graph for this function:| TC_GAME_API AreaTriggerAI * FactorySelector::SelectAreaTriggerAI | ( | AreaTrigger * | at | ) |
Definition at line 168 of file CreatureAISelector.cpp.
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Here is the caller graph for this function:| TC_GAME_API ConversationAI * FactorySelector::SelectConversationAI | ( | Conversation * | conversation | ) |
Definition at line 194 of file CreatureAISelector.cpp.
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| TC_GAME_API GameObjectAI * FactorySelector::SelectGameObjectAI | ( | GameObject * | go | ) |
| TC_GAME_API MovementGenerator * FactorySelector::SelectMovementGenerator | ( | Unit * | unit | ) |
Definition at line 132 of file CreatureAISelector.cpp.
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