uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
instance_return_to_karazhan()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
static constexpr DoorData doorData[]
void AddSC_instance_return_to_karazhan()
BossBoundaryData const boundaries
static constexpr DungeonEncounterData encounters[]
@ BOSS_MAIDEN_OF_VIRTUE_RTK
@ DATA_ATTUMEN_THE_HUNTSMAN
@ DATA_VIZADUUM_THE_WATCHER
@ DATA_MAIDEN_OF_VIRTUE_RTK
instance_return_to_karazhan_InstanceMapScript(InstanceMap *map)