uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ BOSS_SPINE_OF_DEATHWING
@ BOSS_YORSAHJ_THE_UNSLEEPING
@ BOSS_HAGARA_THE_STORMBINDER
@ BOSS_WARMASTER_BLACKHORN
@ BOSS_MADNESS_OF_DEATHWING
constexpr char const * DSScriptName
void AddSC_instance_dragon_soul()
DungeonEncounterData const encounters[]
instance_dragon_soul_InstanceMapScript(InstanceMap *map)