124 if (toravon->IsInCombat())
126 toravon->AI()->JustSummoned(
me);
#define RegisterSpellScript(spell_script)
#define SpellEffectFn(F, I, N)
@ FROZEN_ORB_STALKER_AURA
void AddSC_boss_toravon()
void JustEngagedWith(Unit *who) override
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Creature * GetCreature(uint32 type)
static Creature * ToCreature(Object *o)
HookList< EffectHandler > OnEffectHitTarget
void AddThreat(Unit *target, float amount, SpellInfo const *spell=nullptr, bool ignoreModifiers=false, bool ignoreRedirects=false)
== AFFECT MY THREAT LIST ==
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
ThreatManager & GetThreatManager()
bool HasUnitState(const uint32 f) const
InstanceScript * GetInstanceScript() const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
void HandleScript(SpellEffIndex)
T const & RAID_MODE(T const &normal10, T const &normal25) const
boss_toravon(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
npc_frozen_orb_stalker(Creature *creature)
npc_frozen_orb(Creature *creature)
void IsSummonedBy(WorldObject *) override
#define RegisterVaultOfArchavonCreatureAI(ai_name)