TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
uint32 | ID |
DBCPosition3D | GameCoords |
float | GameFalloffStart |
float | GameFalloffEnd |
int16 | ContinentID |
std::array< uint16, 8 > | LightParamsID |
Definition at line 2721 of file DB2Structure.h.
int16 LightEntry::ContinentID |
Definition at line 2727 of file DB2Structure.h.
DBCPosition3D LightEntry::GameCoords |
Definition at line 2724 of file DB2Structure.h.
float LightEntry::GameFalloffEnd |
Definition at line 2726 of file DB2Structure.h.
float LightEntry::GameFalloffStart |
Definition at line 2725 of file DB2Structure.h.
uint32 LightEntry::ID |
Definition at line 2723 of file DB2Structure.h.
std::array<uint16, 8> LightEntry::LightParamsID |
Definition at line 2728 of file DB2Structure.h.