#include <GameObject.h>
Definition at line 62 of file GameObject.h.
◆ GameObjectTypeBase()
GameObjectTypeBase::GameObjectTypeBase |
( |
GameObject & |
owner | ) |
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inlineexplicit |
◆ ~GameObjectTypeBase()
virtual GameObjectTypeBase::~GameObjectTypeBase |
( |
| ) |
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virtualdefault |
◆ ActivateObject()
◆ IsNeverVisibleFor()
virtual bool GameObjectTypeBase::IsNeverVisibleFor |
( |
WorldObject const * |
seer, |
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bool |
allowServersideObjects |
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) |
| const |
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inlinevirtual |
◆ OnRelocated()
virtual void GameObjectTypeBase::OnRelocated |
( |
| ) |
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inlinevirtual |
◆ OnStateChanged()
virtual void GameObjectTypeBase::OnStateChanged |
( |
GOState |
oldState, |
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GOState |
newState |
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) |
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inlinevirtual |
◆ Update()
virtual void GameObjectTypeBase::Update |
( |
uint32 |
diff | ) |
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inlinevirtual |
◆ _owner
The documentation for this class was generated from the following file: