GameObjectTypeBase::CustomCommand Class Referenceabstract

#include <GameObject.h>

+ Inheritance diagram for GameObjectTypeBase::CustomCommand:

Public Member Functions

virtual ~CustomCommand ()
virtual void Execute (GameObjectTypeBase &type) const =0

Detailed Description

Definition at line 65 of file GameObject.h.

Constructor & Destructor Documentation

◆ ~CustomCommand()

GameObjectTypeBase::CustomCommand::~CustomCommand ( )

Member Function Documentation

◆ Execute()

virtual void GameObjectTypeBase::CustomCommand::Execute ( GameObjectTypeBase type) const
pure virtual

Implemented in GameObjectType::SetTransportAutoCycleBetweenStopFrames, GameObjectType::SetNewFlagState, and GameObjectType::SetControlZoneValue.

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The documentation for this class was generated from the following files: