TrinityCore
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#include <GameObject.h>
Public Member Functions | |
virtual | ~CustomCommand () |
virtual void | Execute (GameObjectTypeBase &type) const =0 |
Definition at line 65 of file GameObject.h.
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virtualdefault |
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pure virtual |
Implemented in GameObjectType::SetTransportAutoCycleBetweenStopFrames, GameObjectType::SetNewFlagState, and GameObjectType::SetControlZoneValue.