uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
instance_trial_of_valor()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
static constexpr DoorData doorData[]
BossBoundaryData const boundaries
void AddSC_instance_trial_of_valor()
static constexpr DungeonEncounterData encounters[]
instance_trial_of_valor_InstanceMapScript(InstanceMap *map)
@ GO_GUARM_BOSS_DOOR_ENTRANCE
@ GO_GUARM_BOSS_DOOR_EXIT