TrinityCore
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instance_deadmines.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "deadmines.h"
20#include "InstanceScript.h"
21
31
39
40static constexpr DungeonEncounterData encounters[] =
41{
42 { BOSS_GLUBTOK, {{ 2976, 2981 }} },
43 { BOSS_HELIX_GEARBREAKER, {{ 2977, 2982 }} },
44 { BOSS_FOE_REAPER_5000, {{ 2975, 2980 }} },
45 { BOSS_ADMIRAL_RIPSNARL, {{ 2974, 2979 }} },
46 { BOSS_CAPTAIN_COOKIE, {{ 2973, 2978 }} },
47 { BOSS_VANESSA_VANCLEEF, {{ 1081 }} }
48};
49
72
#define DataHeader
uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ NPC_ADMIRAL_RIPSNARL
Definition deadmines.h:45
@ NPC_HELIX_GEARBREAKER
Definition deadmines.h:43
@ NPC_FOE_REAPER_5000
Definition deadmines.h:44
@ NPC_VANESSA_VAN_CLEEF
Definition deadmines.h:47
@ NPC_GLUBTOK
Definition deadmines.h:42
@ NPC_CAPTAIN_COOKIE
Definition deadmines.h:46
@ GO_FOUNDRY_DOOR
Definition deadmines.h:58
@ GO_FACTORY_DOOR
Definition deadmines.h:52
@ GO_HEAVY_DOOR
Definition deadmines.h:57
@ GO_MAST_ROOM_DOOR
Definition deadmines.h:56
constexpr char const * DMScriptName
Definition deadmines.h:23
@ BOSS_CAPTAIN_COOKIE
Definition deadmines.h:35
@ BOSS_FOE_REAPER_5000
Definition deadmines.h:33
@ BOSS_ADMIRAL_RIPSNARL
Definition deadmines.h:34
@ BOSS_VANESSA_VANCLEEF
Definition deadmines.h:36
@ BOSS_HELIX_GEARBREAKER
Definition deadmines.h:32
@ BOSS_GLUBTOK
Definition deadmines.h:31
static constexpr ObjectData creatureData[]
void AddSC_instance_deadmines()
static constexpr DoorData doorData[]
static constexpr DungeonEncounterData encounters[]