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VehicleHandler.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "WorldSession.h"
19#include "DB2Structure.h"
20#include "Log.h"
21#include "Map.h"
22#include "ObjectAccessor.h"
23#include "Player.h"
24#include "Vehicle.h"
25#include "VehiclePackets.h"
26
28{
29 Unit* mover = ValidateAndGetUnitBeingMoved(moveDismissVehicle.Status.guid, moveDismissVehicle.GetOpcode(), false);
30 if (!ValidateMovementInfo(mover, &moveDismissVehicle.Status))
31 return;
32
33 moveDismissVehicle.Status.time = AdjustClientMovementTime(moveDismissVehicle.Status.time);
34 mover->m_movementInfo = moveDismissVehicle.Status;
35
36 if (Unit* vehicleBase = _player->GetVehicleBase())
37 {
38 vehicleBase->SendPetDismissSound();
40 }
41}
42
44{
45 Unit* vehicle_base = GetPlayer()->GetVehicleBase();
46 if (!vehicle_base)
47 return;
48
50 if (!seat->CanSwitchFromSeat())
51 {
52 TC_LOG_ERROR("network", "HandleRequestVehiclePrevSeat: {} tried to switch seats but current seatflags {} don't permit that.",
53 GetPlayer()->GetGUID().ToString(), seat->Flags);
54 return;
55 }
56
57 GetPlayer()->ChangeSeat(-1, false);
58}
59
61{
62 Unit* vehicle_base = GetPlayer()->GetVehicleBase();
63 if (!vehicle_base)
64 return;
65
67 if (!seat->CanSwitchFromSeat())
68 {
69 TC_LOG_ERROR("network", "HandleRequestVehicleNextSeat: {} tried to switch seats but current seatflags {} don't permit that.",
70 GetPlayer()->GetGUID().ToString(), seat->Flags);
71 return;
72 }
73
74 GetPlayer()->ChangeSeat(-1, true);
75}
76
78{
79 Unit* mover = ValidateAndGetUnitBeingMoved(moveChangeVehicleSeats.Status.guid, moveChangeVehicleSeats.GetOpcode(), false);
80 if (!mover)
81 return;
82
83 Vehicle* vehicle = GetPlayer()->GetVehicle();
84 if (!vehicle)
85 return;
86
87 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer());
88 if (!seat->CanSwitchFromSeat())
89 {
90 TC_LOG_ERROR("network", "HandleMoveChangeVehicleSeats: Player {} tried to switch seats but current seatflags {} don't permit that.",
91 GetPlayer()->GetGUID().ToString(), seat->Flags);
92 return;
93 }
94
95 if (!ValidateMovementInfo(mover, &moveChangeVehicleSeats.Status))
96 return;
97
98 mover->m_movementInfo = moveChangeVehicleSeats.Status;
99
100 if (moveChangeVehicleSeats.DstVehicle.IsEmpty())
101 GetPlayer()->ChangeSeat(-1, moveChangeVehicleSeats.DstSeatIndex != 255);
102 else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), moveChangeVehicleSeats.DstVehicle))
103 if (Vehicle* vehicle = vehUnit->GetVehicleKit())
104 if (vehicle->HasEmptySeat(moveChangeVehicleSeats.DstSeatIndex))
105 vehUnit->HandleSpellClick(GetPlayer(), int8(moveChangeVehicleSeats.DstSeatIndex));
106}
107
109{
110 Unit* vehicle_base = GetPlayer()->GetVehicleBase();
111 if (!vehicle_base)
112 return;
113
115 if (!seat->CanSwitchFromSeat())
116 {
117 TC_LOG_ERROR("network", "HandleRequestVehicleSwitchSeat: {} tried to switch seats but current seatflags {} don't permit that.",
118 GetPlayer()->GetGUID().ToString(), seat->Flags);
119 return;
120 }
121
122 if (vehicle_base->GetGUID() == requestVehicleSwitchSeat.Vehicle)
123 GetPlayer()->ChangeSeat(int8(requestVehicleSwitchSeat.SeatIndex));
124 else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), requestVehicleSwitchSeat.Vehicle))
125 if (Vehicle* vehicle = vehUnit->GetVehicleKit())
126 if (vehicle->HasEmptySeat(int8(requestVehicleSwitchSeat.SeatIndex)))
127 vehUnit->HandleSpellClick(GetPlayer(), int8(requestVehicleSwitchSeat.SeatIndex));
128}
129
131{
132 if (Player* player = ObjectAccessor::GetPlayer(*_player, rideVehicleInteract.Vehicle))
133 {
134 if (!player->GetVehicleKit())
135 return;
136 if (!player->IsInRaidWith(_player))
137 return;
138 if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
139 return;
140 // Dont' allow players to enter player vehicle on arena
142 return;
143
144 _player->EnterVehicle(player);
145 }
146}
147
149{
150 Vehicle* vehicle = _player->GetVehicleKit();
151 if (!vehicle)
152 {
153 TC_LOG_ERROR("network", "HandleEjectPassenger: {} is not in a vehicle!", GetPlayer()->GetGUID().ToString());
154 return;
155 }
156
157 if (ejectPassenger.Passenger.IsUnit())
158 {
159 Unit* unit = ObjectAccessor::GetUnit(*_player, ejectPassenger.Passenger);
160 if (!unit) // creatures can be ejected too from player mounts
161 {
162 TC_LOG_ERROR("network", "{} tried to eject {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString());
163 return;
164 }
165
166 if (!unit->IsOnVehicle(vehicle->GetBase()))
167 {
168 TC_LOG_ERROR("network", "{} tried to eject {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString());
169 return;
170 }
171
172 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
173 ASSERT(seat);
174 if (seat->IsEjectable())
175 unit->ExitVehicle();
176 else
177 TC_LOG_ERROR("network", "Player {} attempted to eject {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString());
178 }
179 else
180 TC_LOG_ERROR("network", "HandleEjectPassenger: {} tried to eject invalid {} ", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString());
181}
182
184{
185 if (Vehicle* vehicle = GetPlayer()->GetVehicle())
186 {
187 auto itr = vehicle->GetSeatIteratorForPassenger(GetPlayer());
188 if (itr != vehicle->Seats.end())
189 {
190 if (itr->second.SeatInfo->CanEnterOrExit())
192 else
193 TC_LOG_ERROR("network", "Player {} tried to exit vehicle, but seatflags {} (ID: {}) don't permit that.",
194 GetPlayer()->GetGUID().ToString(), vehicle->GetVehicleInfo()->SeatID[itr->first], itr->second.SeatInfo->Flags);
195 }
196 }
197}
198
200{
201 Unit* mover = ValidateAndGetUnitBeingMoved(setVehicleRecIdAck.Data.Status.guid, setVehicleRecIdAck.GetOpcode(), true);
202 if (!mover)
203 return;
204
205 ValidateMovementInfo(mover, &setVehicleRecIdAck.Data.Status);
206}
int8_t int8
Definition Define.h:152
#define ASSERT
Definition Errors.h:72
#define TC_LOG_ERROR(filterType__, message__,...)
Definition Log.h:182
#define INTERACTION_DISTANCE
ObjectGuid const & GetGUID() const
Definition BaseEntity.h:163
bool IsBattleArena() const
Definition Map.cpp:3400
bool IsEmpty() const
Definition ObjectGuid.h:362
bool IsUnit() const
Definition ObjectGuid.h:370
std::string ToString() const
Definition Unit.h:647
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition Unit.cpp:12845
Vehicle * GetVehicle() const
Definition Unit.h:1800
Unit * GetVehicleBase() const
Definition Unit.cpp:12206
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.cpp:12201
void ChangeSeat(int8 seatId, bool next=true)
Definition Unit.cpp:12899
Vehicle * GetVehicleKit() const
Definition Unit.h:1798
virtual void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:12931
Unit * GetBase() const
Definition Vehicle.h:49
bool HasEmptySeat(int8 seatId) const
Checks if vehicle's seat specified by 'seatId' is empty.
Definition Vehicle.cpp:282
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger) const
Returns information on the seat of specified passenger, represented by the format in VehicleSeat....
Definition Vehicle.cpp:670
Map * FindMap() const
Definition Object.h:412
MovementInfo m_movementInfo
Definition Object.h:548
OpcodeClient GetOpcode() const
Definition Packet.h:68
WorldPackets::Movement::MovementAck Data
void HandleRequestVehicleNextSeat(WorldPackets::Vehicle::RequestVehicleNextSeat &requestVehicleNextSeat)
void HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger &ejectPassenger)
uint32 AdjustClientMovementTime(uint32 time) const
Player * GetPlayer() const
void HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicleExit &requestVehicleExit)
bool ValidateMovementInfo(Unit const *mover, MovementInfo *mi) const
void HandleMoveChangeVehicleSeats(WorldPackets::Vehicle::MoveChangeVehicleSeats &moveChangeVehicleSeats)
void HandleMoveSetVehicleRecAck(WorldPackets::Vehicle::MoveSetVehicleRecIdAck &setVehicleRecIdAck)
void HandleRequestVehiclePrevSeat(WorldPackets::Vehicle::RequestVehiclePrevSeat &requestVehiclePrevSeat)
Player * _player
Unit * ValidateAndGetUnitBeingMoved(ObjectGuid guid, OpcodeClient opcode, bool forStatusAck) const
void HandleRideVehicleInteract(WorldPackets::Vehicle::RideVehicleInteract &rideVehicleInteract)
void HandleRequestVehicleSwitchSeat(WorldPackets::Vehicle::RequestVehicleSwitchSeat &requestVehicleSwitchSeat)
void HandleMoveDismissVehicle(WorldPackets::Vehicle::MoveDismissVehicle &moveDismissVehicle)
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
ObjectGuid guid
bool IsEjectable() const
bool CanSwitchFromSeat() const