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TrinityCore
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#include "Define.h"#include "Cell.h"#include "DatabaseEnvFwd.h"#include "DynamicTree.h"#include "GridDefines.h"#include "GridRefManager.h"#include "GroupInstanceReference.h"#include "MapDefines.h"#include "MapReference.h"#include "MapRefManager.h"#include "MPSCQueue.h"#include "ObjectGuid.h"#include "ObjectGuidSequenceGenerator.h"#include "PersonalPhaseTracker.h"#include "SharedDefines.h"#include "SpawnData.h"#include "Timer.h"#include "UniqueTrackablePtr.h"#include "WorldStateDefines.h"#include <bitset>#include <list>#include <map>#include <memory>#include <set>#include <unordered_set>
Include dependency graph for Map.h:Go to the source code of this file.
Classes | |
| struct | TransferAbortParams |
| struct | ScriptAction |
| struct | ZoneDynamicInfo |
| struct | ZoneDynamicInfo::LightOverride |
| struct | CompareRespawnInfo |
| struct | RespawnInfo |
| struct | MapStoredObjectsUnorderedMap< ObjectType > |
| class | Map |
| class | InstanceMap |
| class | BattlegroundMap |
Namespaces | |
| namespace | Trinity |
| namespace | Vignettes |
| namespace | VMAP |
| namespace | MMAP |
Macros | |
| #define | MIN_UNLOAD_DELAY 1 |
| #define | MAP_INVALID_ZONE 0xFFFFFFFF |
Typedefs | |
| using | ZoneDynamicInfoMap = std::unordered_map< uint32, ZoneDynamicInfo > |
| using | RespawnInfoMap = std::unordered_map< ObjectGuid::LowType, RespawnInfo * > |
| typedef TypeListContainer< MapStoredObjectsUnorderedMap, Creature, GameObject, DynamicObject, Pet, Corpse, AreaTrigger, SceneObject, Conversation > | MapStoredObjectTypesContainer |
| using RespawnInfoMap = std::unordered_map<ObjectGuid::LowType, RespawnInfo*> |
| using ZoneDynamicInfoMap = std::unordered_map<uint32 , ZoneDynamicInfo> |
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strong |
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strong |
| enum TransferAbortReason : uint32 |