TrinityCore
scene_deathwing_simulator Class Reference
+ Inheritance diagram for scene_deathwing_simulator:

Public Member Functions

 scene_deathwing_simulator ()
 
void OnSceneTriggerEvent (Player *player, uint32, SceneTemplate const *, std::string const &triggerName) override
 
- Public Member Functions inherited from SceneScript
 ~SceneScript ()
 
virtual void OnSceneStart (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate)
 
virtual void OnSceneTriggerEvent (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate, std::string const &triggerName)
 
virtual void OnSceneCancel (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate)
 
virtual void OnSceneComplete (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate)
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from SceneScript
 SceneScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 26 of file scene_scripts.cpp.

Constructor & Destructor Documentation

◆ scene_deathwing_simulator()

scene_deathwing_simulator::scene_deathwing_simulator ( )
inline

Definition at line 29 of file scene_scripts.cpp.

Member Function Documentation

◆ OnSceneTriggerEvent()

void scene_deathwing_simulator::OnSceneTriggerEvent ( Player player,
uint32  ,
SceneTemplate const *  ,
std::string const &  triggerName 
)
inlineoverridevirtual

Reimplemented from SceneScript.

Definition at line 32 of file scene_scripts.cpp.

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The documentation for this class was generated from the following file: