TrinityCore
scene_scripts.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "Player.h"
20
22{
24};
25
27{
28 public:
29 scene_deathwing_simulator() : SceneScript("scene_deathwing_simulator") { }
30
31 // Called when a player receive trigger from scene
32 void OnSceneTriggerEvent(Player* player, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/, std::string const& triggerName) override
33 {
34 if (triggerName == "BURN PLAYER")
35 player->CastSpell(player, SPELL_DEATHWING_SIMULATOR, true); // Deathwing Simulator Burn player
36 }
37};
38
40{
42}
uint32_t uint32
Definition: Define.h:142
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition: Object.cpp:2896
void OnSceneTriggerEvent(Player *player, uint32, SceneTemplate const *, std::string const &triggerName) override
SceneSpells
@ SPELL_DEATHWING_SIMULATOR
void AddSC_scene_scripts()