uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_ecodome_aldani()
static constexpr ObjectData creatureData[]
void AddSC_instance_ecodome_aldani()
static constexpr DungeonEncounterData encounters[]
uint8 _azhiccarIntroState
void SetData(uint32 dataId, uint32 value) override
uint32 GetData(uint32 dataId) const override
instance_ecodome_aldani_InstanceMapScript(InstanceMap *map)