![]() |
TrinityCore
|
#include "Battleground.h"#include "BattlegroundMgr.h"#include "BattlegroundPackets.h"#include "BattlegroundScore.h"#include "BattlegroundScript.h"#include "ChatTextBuilder.h"#include "Creature.h"#include "CreatureTextMgr.h"#include "DatabaseEnv.h"#include "DB2Stores.h"#include "Formulas.h"#include "GameEventSender.h"#include "GameTime.h"#include "GridNotifiersImpl.h"#include "Group.h"#include "Guild.h"#include "GuildMgr.h"#include "KillRewarder.h"#include "Language.h"#include "Log.h"#include "Map.h"#include "MapUtils.h"#include "MiscPackets.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "Player.h"#include "ReputationMgr.h"#include "SpellAuras.h"#include "TemporarySummon.h"#include "Transport.h"#include "Util.h"#include "WorldStateMgr.h"#include <cstdarg>
Include dependency graph for Battleground.cpp: