48 door->UseDoorOrButton();
49 door->DespawnOrUnsummon(5s);
std::vector< ObjectGuid > GuidVector
#define RegisterBattlegroundMapScript(script_name, mapId)
void AddSC_arena_nagrand_arena_legion()
ObjectGuid const & GetGUID() const
BattlegroundMap * battlegroundMap
GameObject * GetGameObject(ObjectGuid const &guid)
static constexpr uint32 Gate1
static constexpr uint32 Gate2
static constexpr uint32 NagrandArena
arena_nagrand_arena_legion(BattlegroundMap *map)
void OnGameObjectCreate(GameObject *gameobject) override