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TrinityCore
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#include "Object.h"#include "GridObject.h"#include "GameObjectData.h"#include "MapObject.h"#include "SharedDefines.h"
Include dependency graph for GameObject.h:Go to the source code of this file.
Classes | |
| class | GameObjectTypeBase |
| class | GameObjectTypeBase::CustomCommand |
| class | GameObjectType::SetTransportAutoCycleBetweenStopFrames |
| class | GameObjectType::SetNewFlagState |
| class | GameObjectType::SetControlZoneValue |
| union | GameObjectValue |
| class | GameObject |
| struct | GameObject::ValuesUpdateForPlayerWithMaskSender |
| struct | GameObject::PerPlayerState |
Namespaces | |
| namespace | Vignettes |
| namespace | WorldPackets |
| namespace | WorldPackets::Battleground |
| namespace | GameObjectType |
Macros | |
| #define | FISHING_BOBBER_READY_TIME 5 |
Enumerations | |
| enum class | FlagState : uint8 { InBase = 1 , Taken , Dropped , Respawning } |
| enum | LootState { GO_NOT_READY = 0 , GO_READY , GO_ACTIVATED , GO_JUST_DEACTIVATED } |
| #define FISHING_BOBBER_READY_TIME 5 |
Definition at line 163 of file GameObject.h.
| Enumerator | |
|---|---|
| InBase | |
| Taken | |
| Dropped | |
| Respawning | |
Definition at line 45 of file GameObject.h.
| enum LootState |
| Enumerator | |
|---|---|
| GO_NOT_READY | |
| GO_READY | |
| GO_ACTIVATED | |
| GO_JUST_DEACTIVATED | |
Definition at line 154 of file GameObject.h.