TrinityCore
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#include "Object.h"
#include "GridObject.h"
#include "GameObjectData.h"
#include "MapObject.h"
#include "SharedDefines.h"
Go to the source code of this file.
Classes | |
class | GameObjectTypeBase |
class | GameObjectTypeBase::CustomCommand |
class | GameObjectType::SetTransportAutoCycleBetweenStopFrames |
class | GameObjectType::SetNewFlagState |
class | GameObjectType::SetControlZoneValue |
union | GameObjectValue |
class | GameObject |
struct | GameObject::ValuesUpdateForPlayerWithMaskSender |
struct | GameObject::PerPlayerState |
Namespaces | |
namespace | Vignettes |
namespace | WorldPackets |
namespace | WorldPackets::Battleground |
namespace | GameObjectType |
Macros | |
#define | FISHING_BOBBER_READY_TIME 5 |
Enumerations | |
enum class | FlagState : uint8 { InBase = 1 , Taken , Dropped , Respawning } |
enum | LootState { GO_NOT_READY = 0 , GO_READY , GO_ACTIVATED , GO_JUST_DEACTIVATED } |
#define FISHING_BOBBER_READY_TIME 5 |
Definition at line 163 of file GameObject.h.
Enumerator | |
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InBase | |
Taken | |
Dropped | |
Respawning |
Definition at line 45 of file GameObject.h.
enum LootState |
Enumerator | |
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GO_NOT_READY | |
GO_READY | |
GO_ACTIVATED | |
GO_JUST_DEACTIVATED |
Definition at line 154 of file GameObject.h.