18#ifndef CinematicMgr_h__
19#define CinematicMgr_h__
24#define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS)
25#define CINEMATIC_UPDATEDIFF 500
41 m_activeCinematic = cinematic;
42 m_activeCinematicCameraIndex = -1;
44 void NextCinematicCamera();
46 void UpdateCinematicLocation(
uint32 diff);
std::vector< FlyByCamera > const * m_cinematicCamera
CinematicSequencesEntry const * m_activeCinematic
void BeginCinematic(CinematicSequencesEntry const *cinematic)
uint32 m_lastCinematicCheck
int32 m_activeCinematicCameraIndex
bool IsOnCinematic() const
TempSummon * m_CinematicObject
Position m_remoteSightPosition
friend class CinematicMgr