TrinityCore
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CinematicMgr.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef CinematicMgr_h__
19#define CinematicMgr_h__
20
21#include "Define.h"
22#include "Object.h"
23
24#define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS)
25#define CINEMATIC_UPDATEDIFF 500
26
27class Player;
29struct FlyByCamera;
30
32{
33 friend class Player;
34public:
35 explicit CinematicMgr(Player* playerref);
37 // Cinematic camera data and remote sight functions
38 bool IsOnCinematic() const { return (m_cinematicCamera != nullptr); }
40 {
41 m_activeCinematic = cinematic;
42 m_activeCinematicCameraIndex = -1;
43 }
44 void NextCinematicCamera();
45 void EndCinematic();
46 void UpdateCinematicLocation(uint32 diff);
47
48private:
49 // Remote location information
51
52protected:
58 std::vector<FlyByCamera> const* m_cinematicCamera;
61};
62
63#endif // CinematicMgr_h__
#define TC_GAME_API
Definition Define.h:129
int32_t int32
Definition Define.h:150
uint32_t uint32
Definition Define.h:154
Player * player
std::vector< FlyByCamera > const * m_cinematicCamera
CinematicSequencesEntry const * m_activeCinematic
uint32 m_cinematicDiff
void BeginCinematic(CinematicSequencesEntry const *cinematic)
uint32 m_lastCinematicCheck
uint32 m_cinematicLength
int32 m_activeCinematicCameraIndex
bool IsOnCinematic() const
TempSummon * m_CinematicObject
Position m_remoteSightPosition