TrinityCore
GameObjectAIFactory.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
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9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITY_GAMEOBJECTAIFACTORY_H
19#define TRINITY_GAMEOBJECTAIFACTORY_H
20
21#include "SelectableAI.h"
22
23class GameObject;
24class GameObjectAI;
25
26template <class REAL_GO_AI, bool is_db_allowed = true>
27struct GameObjectAIFactory : public SelectableAI<GameObject, GameObjectAI>
28{
29 GameObjectAIFactory(std::string const& name)
30 : SelectableAI<GameObject, GameObjectAI>(name, sObjectMgr->GetScriptId(name, false), is_db_allowed) { }
31
32 GameObjectAI* Create(GameObject* go) const override
33 {
34 return new REAL_GO_AI(go, GetScriptId());
35 }
36
37 int32 Permit(GameObject const* go) const override
38 {
39 return REAL_GO_AI::Permissible(go);
40 }
41};
42
44
45#define sGameObjectAIRegistry GameObjectAIRegistry::instance()
46
47#endif
int32_t int32
Definition: Define.h:138
SelectableAI< GameObject, GameObjectAI >::FactoryHolderRegistry GameObjectAIRegistry
#define sObjectMgr
Definition: ObjectMgr.h:1946
GameObjectAI * Create(GameObject *go) const override
Abstract Factory create method.
GameObjectAIFactory(std::string const &name)
int32 Permit(GameObject const *go) const override