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TrinityCore
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#include "SelectableAI.h"
Go to the source code of this file.
Classes | |
struct | GameObjectAIFactory< REAL_GO_AI, is_db_allowed > |
Macros | |
#define | sGameObjectAIRegistry GameObjectAIRegistry::instance() |
Typedefs | |
typedef SelectableAI< GameObject, GameObjectAI >::FactoryHolderRegistry | GameObjectAIRegistry |
#define sGameObjectAIRegistry GameObjectAIRegistry::instance() |
Definition at line 45 of file GameObjectAIFactory.h.
typedef SelectableAI<GameObject,GameObjectAI>::FactoryHolderRegistry GameObjectAIRegistry |
Definition at line 43 of file GameObjectAIFactory.h.