TrinityCore
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GameObjectAIFactory.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITY_GAMEOBJECTAIFACTORY_H
19#define TRINITY_GAMEOBJECTAIFACTORY_H
20
21#include "ObjectMgr.h"
22#include "SelectableAI.h"
23
24class GameObject;
25class GameObjectAI;
26
27template <class REAL_GO_AI, bool is_db_allowed = true>
28struct GameObjectAIFactory : public SelectableAI<GameObject, GameObjectAI>
29{
30 GameObjectAIFactory(std::string const& name)
31 : SelectableAI<GameObject, GameObjectAI>(name, sObjectMgr->GetScriptId(name, false), is_db_allowed) { }
32
33 GameObjectAI* Create(GameObject* go) const override
34 {
35 return new REAL_GO_AI(go, GetScriptId());
36 }
37
38 int32 Permit(GameObject const* go) const override
39 {
40 return REAL_GO_AI::Permissible(go);
41 }
42};
43
45
46#define sGameObjectAIRegistry GameObjectAIRegistry::instance()
47
48#endif
int32_t int32
Definition Define.h:150
SelectableAI< GameObject, GameObjectAI >::FactoryHolderRegistry GameObjectAIRegistry
#define sObjectMgr
Definition ObjectMgr.h:1885
GameObjectAI * Create(GameObject *go) const override
GameObjectAIFactory(std::string const &name)
int32 Permit(GameObject const *go) const override