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GameObjectType::SetControlZoneValue Class Reference

#include <GameObject.h>

+ Inheritance diagram for GameObjectType::SetControlZoneValue:

Public Member Functions

 SetControlZoneValue (Optional< uint32 > value={ })
 
void Execute (GameObjectTypeBase &type) const override
 
- Public Member Functions inherited from GameObjectTypeBase::CustomCommand
virtual ~CustomCommand ()
 

Private Attributes

Optional< uint32 > _value
 

Detailed Description

Definition at line 111 of file GameObject.h.

Constructor & Destructor Documentation

◆ SetControlZoneValue()

GameObjectType::SetControlZoneValue::SetControlZoneValue ( Optional< uint32 >  value = { })
explicit

Definition at line 827 of file GameObject.cpp.

Member Function Documentation

◆ Execute()

void GameObjectType::SetControlZoneValue::Execute ( GameObjectTypeBase &  type) const
overridevirtual

Implements GameObjectTypeBase::CustomCommand.

Definition at line 831 of file GameObject.cpp.

References _value.

Member Data Documentation

◆ _value

Optional<uint32> GameObjectType::SetControlZoneValue::_value
private

Definition at line 119 of file GameObject.h.

Referenced by Execute().


The documentation for this class was generated from the following files: