TrinityCore
GameObjectType::SetControlZoneValue Class Reference

#include <GameObject.h>

+ Inheritance diagram for GameObjectType::SetControlZoneValue:

Public Member Functions

 SetControlZoneValue (Optional< uint32 > value={ })
 
void Execute (GameObjectTypeBase &type) const override
 
- Public Member Functions inherited from GameObjectTypeBase::CustomCommand
virtual ~CustomCommand ()
 
virtual void Execute (GameObjectTypeBase &type) const =0
 

Private Attributes

Optional< uint32_value
 

Detailed Description

Definition at line 110 of file GameObject.h.

Constructor & Destructor Documentation

◆ SetControlZoneValue()

GameObjectType::SetControlZoneValue::SetControlZoneValue ( Optional< uint32 value = { })
explicit

Definition at line 798 of file GameObject.cpp.

Member Function Documentation

◆ Execute()

void GameObjectType::SetControlZoneValue::Execute ( GameObjectTypeBase type) const
overridevirtual

Implements GameObjectTypeBase::CustomCommand.

Definition at line 802 of file GameObject.cpp.

Member Data Documentation

◆ _value

Optional<uint32> GameObjectType::SetControlZoneValue::_value
private

Definition at line 118 of file GameObject.h.


The documentation for this class was generated from the following files: