uint32 const EncounterCount
@ GO_DRAGON_SIBLINGS_DOOR_ENTRANCE
@ GO_ASCENDANT_COUNCIL_EXIT
@ GO_DRAGON_SIBLINGS_DOOR_EXIT
@ GO_ASCENDANT_COUNCIL_ENTRANCE
constexpr char const * BotScriptName
@ BOSS_HALFUS_WYRMBREAKER
@ BOSS_THERALION_AND_VALIONA
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
instance_bastion_of_twilight()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
void AddSC_instance_bastion_of_twilight()
static constexpr DoorData doorData[]
static constexpr DungeonEncounterData encounters[]
instance_bastion_of_twilight_InstanceMapScript(InstanceMap *map)