#include "oculus.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "EventMap.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MotionMaster.h"
#include "ScriptMgr.h"
#include "PhasingHandler.h"
#include "TemporarySummon.h"
Go to the source code of this file.
◆ AddSC_instance_oculus()
| void AddSC_instance_oculus |
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| ) |
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◆ BelgaristraszMove
| constexpr Position BelgaristraszMove = { 941.453f, 1044.1f, 359.967f, 0.1984709f } |
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staticconstexpr |
◆ doorData
◆ encounters
◆ EternosMove
| constexpr Position EternosMove = { 943.202f, 1059.35f, 359.967f, 5.757278f } |
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staticconstexpr |
◆ VerdisaMove
| constexpr Position VerdisaMove = { 949.188f, 1032.91f, 359.967f, 1.093027f } |
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staticconstexpr |