TrinityCore
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arena_black_rook_hold_arena.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "Battleground.h"
19#include "BattlegroundScript.h"
20#include "GameObject.h"
21#include "Map.h"
22#include "ScriptMgr.h"
23
25{
26 namespace MapIds
27 {
28 static constexpr uint32 BlackRookHoldArena = 1504;
29 }
30
31 namespace GameObjects
32 {
33 static constexpr uint32 BlackRookDoor02 = 245763;
34 static constexpr uint32 BlackRookDoor05 = 245766;
35 static constexpr uint32 BlackRookDoor06 = 245767;
36 static constexpr uint32 BlackRookDoor09 = 245770;
37 static constexpr uint32 BlackRookDoor07 = 245768;
38 static constexpr uint32 BlackRookDoor10 = 245781;
39 }
40}
41
43{
45
46 void OnStart() override
47 {
48 for (ObjectGuid const& guid : _doorGUIDs)
49 if (GameObject* door = battlegroundMap->GetGameObject(guid))
50 door->UseDoorOrButton();
51 }
52
69
70private:
72};
73
uint32_t uint32
Definition Define.h:154
std::vector< ObjectGuid > GuidVector
Definition ObjectGuid.h:434
#define RegisterBattlegroundMapScript(script_name, mapId)
Definition ScriptMgr.h:1447
void AddSC_arena_black_rook_hold_arena()
ObjectGuid const & GetGUID() const
Definition BaseEntity.h:163
BattlegroundMap * battlegroundMap
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:3552
uint32 GetEntry() const
Definition Object.h:89
void OnGameObjectCreate(GameObject *gameobject) override
arena_black_rook_hold_arena(BattlegroundMap *map)