50 door->UseDoorOrButton();
std::vector< ObjectGuid > GuidVector
#define RegisterBattlegroundMapScript(script_name, mapId)
void AddSC_arena_black_rook_hold_arena()
ObjectGuid const & GetGUID() const
BattlegroundMap * battlegroundMap
GameObject * GetGameObject(ObjectGuid const &guid)
static constexpr uint32 BlackRookDoor06
static constexpr uint32 BlackRookDoor05
static constexpr uint32 BlackRookDoor02
static constexpr uint32 BlackRookDoor10
static constexpr uint32 BlackRookDoor07
static constexpr uint32 BlackRookDoor09
static constexpr uint32 BlackRookHoldArena
void OnGameObjectCreate(GameObject *gameobject) override
arena_black_rook_hold_arena(BattlegroundMap *map)