#include <LootItemStorage.h>
Definition at line 77 of file LootItemStorage.h.
◆ LootItemStorage() [1/3]
◆ LootItemStorage() [2/3]
◆ LootItemStorage() [3/3]
| LootItemStorage::LootItemStorage |
( |
| ) |
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|
privatedefault |
◆ ~LootItemStorage()
| LootItemStorage::~LootItemStorage |
( |
| ) |
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|
privatedefault |
◆ AddNewStoredLoot()
| void LootItemStorage::AddNewStoredLoot |
( |
uint64 |
containerId, |
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|
Loot * |
loot, |
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|
Player * |
player |
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) |
| |
◆ GetLock()
| std::shared_mutex * LootItemStorage::GetLock |
( |
| ) |
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static |
◆ instance()
◆ LoadStorageFromDB()
| void LootItemStorage::LoadStorageFromDB |
( |
| ) |
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◆ LoadStoredLoot()
| bool LootItemStorage::LoadStoredLoot |
( |
Item * |
item, |
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|
Player * |
player |
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) |
| |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ RemoveStoredLootForContainer()
| void LootItemStorage::RemoveStoredLootForContainer |
( |
uint64 |
containerId | ) |
|
◆ RemoveStoredLootItemForContainer()
◆ RemoveStoredMoneyForContainer()
| void LootItemStorage::RemoveStoredMoneyForContainer |
( |
uint64 |
containerId | ) |
|
The documentation for this class was generated from the following files: