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LootItemStorage.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef __LOOTITEMSTORAGE_H
19#define __LOOTITEMSTORAGE_H
20
21#include "Define.h"
22#include "DatabaseEnvFwd.h"
23#include "DBCEnums.h"
24#include "ItemEnchantmentMgr.h"
25#include "LootItemType.h"
26
27#include <shared_mutex>
28#include <unordered_map>
29#include <vector>
30
31class Item;
32class Player;
33struct Loot;
34struct LootItem;
35
53
55{
56 public:
57 typedef std::unordered_multimap<uint32 /*itemId*/, StoredLootItem> StoredLootItemContainer;
58
59 explicit StoredLootContainer(uint64 containerId) : _containerId(containerId), _money(0) { }
60
61 void AddLootItem(LootItem const& lootItem, CharacterDatabaseTransaction trans);
63
64 void RemoveMoney();
65 void RemoveItem(LootItemType type, uint32 itemId, uint32 count, uint32 itemIndex);
66
67 uint64 GetContainer() const { return _containerId; }
68 uint32 GetMoney() const { return _money; }
70
71 private:
75};
76
78{
79 public:
84
85 static LootItemStorage* instance();
86 static std::shared_mutex* GetLock();
87
88 void LoadStorageFromDB();
89 bool LoadStoredLoot(Item* item, Player* player);
90 void RemoveStoredMoneyForContainer(uint64 containerId);
91 void RemoveStoredLootForContainer(uint64 containerId);
92 void RemoveStoredLootItemForContainer(uint64 containerId, LootItemType type, uint32 itemId, uint32 count, uint32 itemIndex);
93 void AddNewStoredLoot(uint64 containerId, Loot* loot, Player* player);
94
95 private:
96 LootItemStorage() = default;
97 ~LootItemStorage() = default;
98};
99
100#define sLootItemStorage LootItemStorage::instance()
101
102#endif
ItemContext
Definition DBCEnums.h:1315
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
uint64_t uint64
Definition Define.h:153
uint32_t uint32
Definition Define.h:154
uint32 ItemRandomBonusListId
LootItemType
Definition Item.h:179
LootItemStorage & operator=(LootItemStorage &&)=delete
LootItemStorage & operator=(LootItemStorage const &)=delete
LootItemStorage(LootItemStorage &&)=delete
static LootItemStorage * instance()
void RemoveStoredMoneyForContainer(uint64 containerId)
void AddNewStoredLoot(uint64 containerId, Loot *loot, Player *player)
LootItemStorage()=default
static std::shared_mutex * GetLock()
LootItemStorage(LootItemStorage const &)=delete
void RemoveStoredLootItemForContainer(uint64 containerId, LootItemType type, uint32 itemId, uint32 count, uint32 itemIndex)
~LootItemStorage()=default
bool LoadStoredLoot(Item *item, Player *player)
void RemoveStoredLootForContainer(uint64 containerId)
uint64 GetContainer() const
std::unordered_multimap< uint32, StoredLootItem > StoredLootItemContainer
void AddLootItem(LootItem const &lootItem, CharacterDatabaseTransaction trans)
StoredLootItemContainer _lootItems
uint64 const _containerId
void AddMoney(uint32 money, CharacterDatabaseTransaction trans)
StoredLootContainer(uint64 containerId)
void RemoveItem(LootItemType type, uint32 itemId, uint32 count, uint32 itemIndex)
StoredLootItemContainer const & GetLootItems() const
uint32 GetMoney() const
Definition Loot.h:286
ItemRandomBonusListId RandomBonusListId
std::vector< int32 > BonusListIDs
ItemContext Context