uint32 const EncounterCount
ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
static ObjectGuid const Empty
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_zulgurub()
static constexpr DoorData doorData[]
static constexpr DungeonEncounterData encounters[]
ObjectGuid GetGuidData(uint32 type) const override
ObjectGuid jindoTiggerGUID
instance_zulgurub_InstanceMapScript(InstanceMap *map)
void OnCreatureCreate(Creature *creature) override
bool SetBossState(uint32 type, EncounterState state) override