54 { -118.1717f, 284.5299f, 121.2287f, 2.775074f },
55 { -98.15528f, 293.4469f, 109.2385f, 0.174533f },
56 { -99.70160f, 270.1699f, 98.27389f, 6.178465f },
57 { -69.25543f, 303.0768f, 97.84479f, 5.532694f },
58 { -87.59662f, 263.5181f, 92.70478f, 1.658063f },
59 { -73.54323f, 276.6267f, 94.25807f, 2.802979f },
60 { -81.70527f, 280.8776f, 44.58830f, 0.526849f }
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)