TrinityCore
Loading...
Searching...
No Matches
instance_auchindoun.cpp
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "InstanceScript.h"
19#include "ScriptMgr.h"
20#include "auchindoun.h"
21
30
31static constexpr ObjectData objectData[] =
32{
34};
35
36static constexpr DungeonEncounterData encounters[] =
37{
38 { DATA_VIGILANT_KAATHAR, {{ 1678 }} },
39 { DATA_SOULBINDER_NYAMI, {{ 1685 }} },
40 { DATA_AZZAKEL, {{ 1686 }} },
41 { DATA_TERONGOR, {{ 1714 }} }
42};
43
65
#define DataHeader
uint32 const EncounterCount
@ DATA_TERONGOR
Definition auchindoun.h:34
@ DATA_HOLY_BARRIER
Definition auchindoun.h:39
@ DATA_VIGILANT_KAATHAR
Definition auchindoun.h:31
@ DATA_AZZAKEL
Definition auchindoun.h:33
@ DATA_SOULBINDER_TUULANI
Definition auchindoun.h:36
@ DATA_SOULBINDER_NYAMI
Definition auchindoun.h:32
@ NPC_SOULBINDER_TUULANI
Definition auchindoun.h:50
@ BOSS_AZZAKEL
Definition auchindoun.h:47
@ BOSS_SOULBINDER_NYAMI
Definition auchindoun.h:46
@ BOSS_VIGILANT_KAATHAR
Definition auchindoun.h:45
@ BOSS_TERONGOR
Definition auchindoun.h:48
@ GO_HOLY_BARRIER
Definition auchindoun.h:55
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
void AddSC_instance_auchindoun()
static constexpr ObjectData objectData[]
static constexpr DungeonEncounterData encounters[]