TrinityCore
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instance_mechanar.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "InstanceScript.h"
20#include "mechanar.h"
21
28
29static constexpr DungeonEncounterData encounters[] =
30{
31 { DATA_GATEWATCHER_GYROKILL, {{ 1933 }} },
32 { DATA_GATEWATCHER_IRON_HAND, {{ 1934 }} },
33 { DATA_MECHANOLORD_CAPACITUS, {{ 1932 }} },
34 { DATA_NETHERMANCER_SEPRETHREA, {{ 1930 }} },
35 { DATA_PATHALEON_THE_CALCULATOR, {{ 1931 }} }
36};
37
39{
40 public:
42
44 {
52
53 bool SetBossState(uint32 type, EncounterState state) override
54 {
55 if (!InstanceScript::SetBossState(type, state))
56 return false;
57
58 switch (type)
59 {
65 break;
66 default:
67 break;
68 }
69
70 return true;
71 }
72 };
73
75 {
77 }
78};
79
uint32_t uint32
Definition Define.h:154
EncounterState
#define DataHeader
uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_mechanar()
static constexpr DoorData doorData[]
static constexpr DungeonEncounterData encounters[]
@ GO_DOOR_MOARG_1
Definition mechanar.h:39
@ GO_DOOR_MOARG_2
Definition mechanar.h:40
@ GO_DOOR_NETHERMANCER
Definition mechanar.h:41
@ DATA_NETHERMANCER_SEPRETHREA
Definition mechanar.h:33
@ DATA_MECHANOLORD_CAPACITUS
Definition mechanar.h:32
@ DATA_PATHALEON_THE_CALCULATOR
Definition mechanar.h:34
@ DATA_GATEWATCHER_IRON_HAND
Definition mechanar.h:31
@ DATA_GATEWATCHER_GYROKILL
Definition mechanar.h:30
#define MechanarScriptName
Definition mechanar.h:23
bool SetBossState(uint32 type, EncounterState state) override