uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
void AddSC_instance_the_eye()
static constexpr DoorData doorData[]
static constexpr ObjectData gameObjectData[]
static constexpr DungeonEncounterData encounters[]
instance_the_eye_InstanceMapScript(InstanceMap *map)
@ GO_TEMPEST_BRIDDGE_WINDOW
@ DATA_TEMPEST_BRIDGE_WINDOW