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TrinityCore
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#include "ModelInstance.h"#include "WorldModel.h"#include <G3D/Matrix3.h>#include <G3D/Vector3.h>#include <boost/filesystem/path.hpp>#include <deque>#include <map>#include <set>
Include dependency graph for TileAssembler.h:
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Classes | |
| class | VMAP::ModelPosition |
| struct | VMAP::MapSpawns |
| struct | VMAP::GroupModel_Raw |
| struct | VMAP::WorldModel_Raw |
| class | VMAP::TileAssembler |
Namespaces | |
| namespace | VMAP |
Typedefs | |
| typedef std::deque< MapSpawns > | VMAP::MapData |