uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
instance_waycrest_manor()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
static constexpr DoorData doorData[]
static BossBoundaryData const boundaries
static constexpr DungeonEncounterData encounters[]
void AddSC_instance_waycrest_manor()
uint8 _soulboundGoliathIntroState
instance_waycrest_manor_InstanceMapScript(InstanceMap *map)
void SetData(uint32 dataId, uint32 value) override
uint32 GetData(uint32 dataId) const override
@ GO_WAYCREST_ORGAN_BARRIER
@ GO_HEARTSBANE_TRIAD_DOOR
@ DATA_RAAL_THE_GLUTTONOUS
@ DATA_SOULBOUND_GOLIATH_INTRO
@ DATA_LORD_AND_LADY_WAYCREST