TrinityCore
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boss_quagmirran.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "ScriptedCreature.h"
24#include "the_slave_pens.h"
25
33
41
42// 17942 - Quagmirran
43struct boss_quagmirran : public BossAI
44{
45 boss_quagmirran(Creature* creature) : BossAI(creature, DATA_QUAGMIRRAN) { }
46
56
57 void UpdateAI(uint32 diff) override
58 {
59 if (!UpdateVictim())
60 return;
61
62 events.Update(diff);
63
65 return;
66
67 while (uint32 eventId = events.ExecuteEvent())
68 {
69 switch (eventId)
70 {
72 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f))
73 DoCast(target, SPELL_ACID_SPRAY);
74 events.Repeat(40s, 50s);
75 break;
76 case EVENT_CLEAVE:
78 events.Repeat(20s, 25s);
79 break;
80 case EVENT_UPPERCUT:
82 events.Repeat(20s, 30s);
83 break;
86 events.Repeat(20s, 35s);
87 break;
88 default:
89 break;
90 }
91
93 return;
94 }
95 }
96};
97
uint32_t uint32
Definition Define.h:154
@ UNIT_STATE_CASTING
Definition Unit.h:290
QuagmirranSpells
@ SPELL_CLEAVE
@ SPELL_ACID_SPRAY
@ SPELL_UPPERCUT
@ SPELL_POISON_BOLT_VOLLEY
QuagmirranEvents
@ EVENT_ACID_SPRAY
@ EVENT_POISON_BOLT_VOLLEY
@ EVENT_UPPERCUT
@ EVENT_CLEAVE
void AddSC_boss_quagmirran()
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void Update(uint32 time)
Definition EventMap.h:77
void Repeat(Milliseconds time)
Definition EventMap.cpp:67
EventId ExecuteEvent()
Definition EventMap.cpp:77
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:40
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:160
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:172
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:71
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:81
Definition Unit.h:647
bool HasUnitState(const uint32 f) const
Definition Unit.h:755
void JustEngagedWith(Unit *who) override
boss_quagmirran(Creature *creature)
void UpdateAI(uint32 diff) override
@ DATA_QUAGMIRRAN
#define RegisterSlavePensCreatureAI(ai_name)