void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr DungeonEncounterData Encounters[]
void AddSC_instance_maraudon()
@ BOSS_PRINCESS_THERADRAS
@ BOSS_CELEBRAS_THE_CURSED
#define MaraudonScriptName
instance_maraudon_InstanceMapScript(InstanceMap *map)
void OnUnitDeath(Unit *unit) override