18#ifndef TRINITY_SCHEDULEDCHANGEAI_H
19#define TRINITY_SCHEDULEDCHANGEAI_H
CreatureAI(Creature *creature, uint32 scriptId={}) noexcept
void AttackStart(Unit *) override
== Triggered Actions Requested ==================
void JustStartedThreateningMe(Unit *) override
void EnterEvadeMode(EvadeReason) override
void OnCharmed(bool) override
static int Permissible(Creature const *)
void JustEnteredCombat(Unit *) override
void MoveInLineOfSight(Unit *) override
void UpdateAI(uint32) override
void JustAppeared() override