uint32 const EncounterCount
bool HasStringId(std::string_view id) const
void SetBossNumber(uint32 number)
virtual void OnCreatureCreate(Creature *creature) override
virtual void OnCreatureRemove(Creature *creature) override
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void AddObject(Creature *obj, bool add)
instance_vortex_pinnacle()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData const creatureData[]
static constexpr DungeonEncounterData const encounters[]
static constexpr std::string_view SlipStreamLandingZoneStringId2
void AddSC_instance_vortex_pinnacle()
static constexpr std::string_view SlipStreamLandingZoneStringId1
void OnCreatureRemove(Creature *creature) override
instance_vortex_pinnacle_InstanceMapScript(InstanceMap *map)
void OnCreatureCreate(Creature *creature) override
@ DATA_SLIPSTREAM_LANDING_ZONE_1
@ BOSS_GRAND_VIZIER_ERTAN
@ DATA_SLIPSTREAM_LANDING_ZONE_2
constexpr char const * VPScriptName
@ NPC_SLIPSTREAM_LANDING_ZONE