29 { -1025.9933f, 2361.0408f },
30 { -1025.3562f, 2335.1824f },
31 { -1039.7438f, 2334.5159f },
32 { -1039.3069f, 2301.5972f },
33 { -1056.4854f, 2301.4658f },
34 { -1056.2940f, 2283.9922f },
35 { -1039.5042f, 2283.8018f },
36 { -1038.6632f, 2250.5894f },
37 { -1026.9938f, 2250.8943f },
38 { -1027.5638f, 2221.2890f },
39 { -1066.7467f, 2220.9265f },
40 { -1068.1931f, 2224.4500f },
41 { -1075.2456f, 2224.4426f },
42 { -1075.1584f, 2203.5364f },
43 { -1120.4791f, 2201.6090f },
44 { -1169.1852f, 2292.5390f },
45 { -1119.9462f, 2379.7322f },
46 { -1087.9506f, 2381.5403f },
47 { -1076.0125f, 2379.9875f },
48 { -1074.5750f, 2359.8690f },
49 { -1067.1986f, 2364.1672f },
uint32 const EncounterCount
#define AtalDazarScriptName
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void LoadBossBoundaries(BossBoundaryData const &data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
constexpr ObjectData creatureData[]
constexpr DoorData doorData[]
void AddSC_instance_atal_dazar()
BossBoundaryData const boundaries
constexpr DungeonEncounterData encounters[]
instance_atal_dazar_InstanceMapScript(InstanceMap *map)